Stone Bringer

Turbo Pascal / Assembly

Stone Bringer is a massive role playing game I developed in the 90s, written for MS-DOS in Turbo Pascal and Assembly. The graphics for the game was created in Master GFX 16 and the maps were designed in the Map Editor which I also wrote. Game designer Mark Gironimi drew most of the graphics and maps. Mark and I came up with the storyline and general concept of Stone Bringer.

The game featured background music, sound effects and joystick support. Steve Ross wrote most of the music using .MOD files.

I was able to give the game a 3D feel by making characters appear behind objects or walk up hills. While most games at the time were written for VGA's 320x200 mode, Stone Bringer pushed the limits of a 486 CPU by using a much higher resolution of 640x480. By playing with video memory addresses I was able to maintain smooth scrolling performance at a higher resolution.

Starting your adventure in the countryside.
Image 1

Starting your adventure in the countryside.

Image 2

Opening a treasure chest inside a cave, but there is nothing inside. Characters appear larger in towns and dungeons than on the main map.

Image 3

Lower half of characters become covered in trees while walking in a forest.

Image 4

Characters walking from one room to another. Notice how they appear below the wall to help create a 3D effect. The room they are coming from is hidden by using the roof codes entered in the Map Editor. This way the room you are currently in remains visible while everything outside the current room is hidden until you walk outside.

Image 5

Characters walking behind a bush.

Image 6

Every characters' status can be seen by pressing the menu button (CTRL or ALT on the keyboard).You'll need lots of HP to survive in these dark caves.

Image 7

Characters move diagonally while walking up the stairs inside a castle.

Image 8

Chatting with locals while walking through Xoltona.

Image 9

Talking to the inn keeper.

Image 10

Entering the ominous gladiator arena.

Image 11

Checking out stats while wandering in a desert.

Image 12

You should talk to all the people you run into – they can offer you valuable advice.

Image 13

Approaching the village of Cullhaven.

Image 14

Our heroes inspect the graveyard.

Image 15

The battle begins.

Image 16

The battle continues.

Image 17

Our heroes make their way walking knee deep in the swamps of Mirkshire.

Image 18

Roaming the hallways of the goblin fort.

Image 19

Opening the door...

Image 20

...looks like there's been a disturbance here.

Image 21

It is quite smelly in the sewers.

Image 22

The climate gets colder as you travel further north.

Image 23

Approaching the monk's home.

Image 24

A large doorway greets you as you enter the ruins.

Image 25

Warning: Some dungeons may contain scenes of graphic violence in 16 colours.

Image 26

Enter the church to seek forgiveness for slaying so many creatures.

Image 27

Soldiers on the lookout for enemies atop the castle of Xoltona.

Image 28

This place looks like a mess.

Image 29

You must find a way to shrink yourself in order to enter Elftown.

Image 30

Configuring game settings while wandering through a destroyed town.

Image 31

Main menu of demo release of Stone Bringer.

Image 1 Image 2 Image 3 Image 4 Image 5 Image 6 Image 7 Image 8 Image 9 Image 10 Image 11 Image 12 Image 13 Image 14 Image 15 Image 16 Image 17 Image 18 Image 19 Image 20 Image 21 Image 22 Image 23 Image 24 Image 25 Image 26 Image 27 Image 28 Image 29 Image 30 Image 31

Languages: ActionScript • Ajax • Assembly • ASP • C • C++ • CSS • DHTML • HaXe • HTML/HTML5 • Java • JavaScript • JSON • jQuery • MySQL • OpenGL • Pascal • PHP • Visual Basic • XML

Software & Frameworks: Adobe Air • Adobe Flash • Android • Audacity • CoolEdit • Dreamweaver • Eclipse • Facebook Integration • FireBug • Flash Builder • FlashDevelop • Flex • Gimp • Illustrator • MacOS • Media Encoder • MS Office • Netbeans • Open Office • Photoshop • phpMyAdmin • TortoiseSVN • Visual Studio • Windows • XAMPP • UNIX