A Land Use is information entered in the Map Editor which describes the characteristics of a tile. It can indicate whether a tile is a floor or a wall, or if a tile should appear on top of characters as they walk by.
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Stone Bringer Turbo Pascal / Assembly

Screenshots

Stone Bringer is a massive role playing game I developed in the 90s, written for MS-DOS in Turbo Pascal and Assembly for some extra speed. The graphics for the game were created in Master GFX 16 and the maps were designed in the Map Editor which I also wrote. Game designer Mark Gironimi drew most of the graphics and maps. Along with Mark, we came up with the storyline and general concept of Stone Bringer.

The game featured background music, sound effects and joystick support. Steve Ross wrote most of the music using .MOD files.

Using information about land uses I was able to give the game a 3D feel by making characters appear behind objects or walk up hills. While most games at the time were written for VGA's 320x200 mode, Stone Bringer pushed the limits of a 486 CPU by using a much higher resolution of 640x480. By playing with video memory addresses I was able to keep smooth scrolling graphics at a higher resolution.

Cycle through the images below to view some of the games features.

Stone Bringer
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Screen 1: Main menu of demo release of Stone Bringer.

Latest Work:

Applications
Content Management System
Local Developer
Manager's Advantage
Manager's Advantage Support

Games • ActionScript 3
Hootris
Dinky Chase (not finished)

Demos • ActionScript 3
Loading and Saving XML
Physics - 2D Collision
Physics - 1D Collision
Scroller
Filters Demo
Transition Demo
Tween Demo
Psychedelic Stage Light
Video Player
Hotdog Guitar
Filters and Gradients
Keyboard Demo
Hello World
Simple Button

Previous Work:

Applications • Turbo Pascal
Map Editor
Master GFX 16
Hooman's File Manager

Games
Stone Bringer
The Original Hootris

Demos • C++ / DirectX
Fish