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Master GFX 16 Turbo Pascal

Screenshots

Master GFX 16 is a graphics editor I wrote to create graphics for video games and applications in VGA's 16 colour mode. It was used mainly for Stone Bringer, a massive role playing game I developed in the 90s. It featured a wide array of tools to create tiled shapes and animations which could be saved into a library. Working with graphic designer Mark Gironimi, we created over 100 enemies, 200 items, 30 characters and 3,000 images for background graphics.

Cycle through the images below to view some of the programs features.

Master GFX 16
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Screen 1: Main menu of Master GFX 16.

Latest Work:

Applications
Content Management System
Local Developer
Manager's Advantage
Manager's Advantage Support

Games • ActionScript 3
Hootris
Dinky Chase (not finished)

Demos • ActionScript 3
Loading and Saving XML
Physics - 2D Collision
Physics - 1D Collision
Scroller
Filters Demo
Transition Demo
Tween Demo
Psychedelic Stage Light
Video Player
Hotdog Guitar
Filters and Gradients
Keyboard Demo
Hello World
Simple Button

Previous Work:

Applications • Turbo Pascal
Map Editor
Master GFX 16
Hooman's File Manager

Games
Stone Bringer
The Original Hootris

Demos • C++ / DirectX
Fish