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Map Editor Turbo Pascal / Assembly

Screenshots

The Map Editor is the largest application I ever wrote and was used to edit maps for Stone Bringer, a massive role playing game I developed in the 90s. It features a wide array of tools to create maps and design everything in the game, using the graphics created in Master GFX 16 which I also wrote. Working with designer Mark Gironimi we created dozens of towns, caves, dungeons as well as the main map. Everything in the game could be edited from here including sound, animation, 3D effects, screen palettes, enemies, weapons and game characters.

Cycle through the images below to view some of the programs features.

Master GFX 16
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Screen 1: Editing the main map in the Map Editor. Placing tiles in the map consists of using the mouse to move the cursor (a flashing square) and clicking on where to place it.

Latest Work:

Applications
Content Management System
Local Developer
Manager's Advantage
Manager's Advantage Support

Games • ActionScript 3
Hootris
Dinky Chase (not finished)

Demos • ActionScript 3
Loading and Saving XML
Physics - 2D Collision
Physics - 1D Collision
Scroller
Filters Demo
Transition Demo
Tween Demo
Psychedelic Stage Light
Video Player
Hotdog Guitar
Filters and Gradients
Keyboard Demo
Hello World
Simple Button

Previous Work:

Applications • Turbo Pascal
Map Editor
Master GFX 16
Hooman's File Manager

Games
Stone Bringer
The Original Hootris

Demos • C++ / DirectX
Fish