var num:Number = 0;
var dx:Number = 0, dy:Number = 0;
Counter.addEventListener(MouseEvent.CLICK, CountIt);
SubCounter.addEventListener(MouseEvent.CLICK, SubIt);
TheCount.text = "0"
var Box:Sprite = new Sprite();
var T:TextField = new TextField;
T.text = "Use the arrow keys to move me.";
T.width = 300;
T.x = 20;
Box.graphics.lineStyle(0x000000);
Box.graphics.beginFill(0x777777);
Box.graphics.drawRect(0, 0, 200, 20);
Box.graphics.endFill();
Box.x = 150;
Box.y = 250;
this.addChild(Box);
Box.addChild(T);
stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyPressed);
stage.addEventListener(KeyboardEvent.KEY_UP, KeyUnpressed);
var mainTimer:Timer = new Timer(5); // every 20 milliseconds
mainTimer.addEventListener(TimerEvent.TIMER, MainLoop);
mainTimer.start();
function CountIt(e:MouseEvent):void {
num++;
TheCount.text = String(num);
}
function SubIt(e:MouseEvent):void {
num--;
TheCount.text = String(num);
}
function KeyPressed(e:KeyboardEvent):void {
if (e.keyCode == Keyboard.LEFT) dx = -2;
if (e.keyCode == Keyboard.RIGHT) dx = 2;
if (e.keyCode == Keyboard.UP) dy = -2;
if (e.keyCode == Keyboard.DOWN) dy = 2;
}
function KeyUnpressed(e:KeyboardEvent):void {
if (e.keyCode == Keyboard.LEFT) dx = 0;
if (e.keyCode == Keyboard.RIGHT) dx = 0;
if (e.keyCode == Keyboard.UP) dy = 0;
if (e.keyCode == Keyboard.DOWN) dy = 0;
}
function MainLoop(e:TimerEvent):void {
Box.x += dx;
Box.y += dy;
if (Box.x < 0) Box.x = 0;
if (Box.y < 0) Box.y = 0;
if (Box.x > 350) Box.x = 350;
if (Box.y > 380) Box.y = 380;
e.updateAfterEvent()
}